Instead of a flashlight, Natalia has a special "sense" that allows her to see enemies through walls and point them out to Barry. Moira can also smack enemies with her pipe to damage them or finish them off. Additionally, shining the beam on an enemy can stun or incapacitate them. The flashlight can be aimed like a gun, and it can reveal hidden items that Claire can't see. She carries a flashlight and a hefty metal pipe. She makes up for this by being the supportive member of the team. With Claire, you have Moira, who, due to a tragic incident in her youth, has a pathological fear of guns and refuses to use them. The second half of the team varies a bit. They can customize their weapons by using special upgrades found throughout the stages, and they gain an increasingly powerful arsenal as the game progresses.
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If you've played any RE game, you have a good idea of how these guys play. They wield guns with ease and can perform follow-up melee attacks on enemies who've been injured or stunned. Claire and Barry are combat-capable, hardened badasses. The main character on each team is a traditional RE protagonist. Each of the two stories has two characters that you can swap between at the press of a button, or you can play cooperatively via split-screen. Revelations 2 follows the co-op model that most of the recent RE titles have featured. Aside from a few moments, the script isn't scary, but it's strong enough to make the game fun instead of tedious. His cheesy lines have been recontextualized into a fondness for terrible dad jokes. Despite his quest, he's the same ridiculous dork he was in the original RE. She's rather boring and clichéd, but fortunately, Barry may be the highlight of the game. They make a fun pair and carry the somewhat-nonsensical plot. In comparison, Moira is foulmouthed but utterly bewildered by the monster-filled island. Claire is presented as a world-weary veteran who treats a zombie apocalypse like just another Friday.
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Revelations 2's plot is surprisingly self-aware and makes fun of itself quite a bit. He discovers an abandoned girl named Natalia, who is trapped alone on the island, but she may be the key to its mysteries. The second part portion is set a few months after Claire and Moira's kidnapping, with Barry trying to find his daughter on the island. The pair wakes up on a monster-infested island and must find a way to escape. During Moira's welcome party, a mercenary organization invades and kidnaps them and most of their co-workers. She is accompanied by the daughter of Resident Evil 1 vet Barry Burton, Moira, who joined TerraSave to do good and tick off her dad. It features Clare Redfield, who is part of TerraSave, a human rights organization that was formed in the aftermath of the biological terror attacks from the previous games. Resident Evil: Revelations 2 is set not too long after the events of RE5.